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Fallout 4 faction point of no return
Fallout 4 faction point of no return





fallout 4 faction point of no return

It is up to the player what happens to the Mojave, whether it becomes taken over by an expanding force, handed to its entrepreneurial benefactor, or taken into a whole new direction entirely. While all sorts of factions exist in the Mojave, such as the Kings, the Great Khans and the Powder Gangers, these four are the key groups that ultimately have a major role in Fallout: New Vegas' endgame. Yes Man acts as a wild card in the conflict for control of the Mojave Wasteland, and should the player choose to ally with him, Yes Man can be used to pursue a totally independent route to the top. If you side with one you will be at war with the other. Battle of bunker hill also plays a large role with these two.

fallout 4 faction point of no return

If that quest triggers your forced to go brotherhood, railroad or institute. This led to the creation of Yes Man, a completely complicit securitron who is more than happy to divulge all the information he knows to whoever may ask. The Minutemen you cannot trigger battle of bunker hill.

fallout 4 faction point of no return

One of these securitrons was damaged in a firefight and was found by a group of survivors that were looking to discover all of Mr. House has an army of securitron droids to enforce his rule and keep the streets in control.







Fallout 4 faction point of no return